A Live VR ticket is an additional way to attend your existing event. Its price should reflect the experience viewers receive and the audience you want to reach. It does not need to copy the physical ticket price or follow an invented universal rate.
What are people buying?
Explain the session, duration, viewpoint and any replay access. A practical training session and a short entertainment performance may have very different value to their audiences. Consider what suitable viewers already pay for comparable content, while recognising that headset requirements affect demand.
How does the 15% charge affect your calculation?
OowOah takes 15% of ticket sales. A £20 ticket therefore leaves a £17 organiser revenue share before your own costs and applicable deductions. Use the 85% share when estimating what the remote offering could contribute.
What might a basic cost example show?
If your extra delivery costs are assumed to be £170, ten £20 tickets produce a £170 organiser share. That illustrative calculation covers only the stated cost, without allowances for refunds, taxes or other deductions. Change the assumptions to match your actual event.
How can you test a price?
Speak to likely attendees and run a manageable pilot. State what is included and honour the offer. Review receipts, costs and feedback together before repeating the event. A higher price is useful only if the audience understands the value and enough people choose to buy.

