OowOah Live VR is free for organisers to use, with no registration fee or monthly platform subscription. OowOah takes 15% of Live VR ticket and replay sales. That pricing makes the platform charge straightforward, but organisers should still budget for delivering the remote experience.
What does the percentage mean?
For every £20 ticket sold, the 15% service charge is £3 and the organiser’s share is £17. These figures describe the split of sales revenue, not profit. Your own production costs and other applicable deductions need to be considered separately.
What equipment should you budget for?
You need a compatible 360° camera, a suitable mount, power and an internet connection appropriate to the stream. Check compatibility before buying or hiring. Existing venue equipment may help with audio, but the full capture setup still needs to be tested.
What other work is involved?
Allow time to prepare the ticket listing, obtain relevant permissions, rehearse the stream and support viewers. Adding Live VR to a physical event can reuse the programme you already have, but it still requires somebody to take responsibility for remote delivery.
How can you assess the cost?
List one-off purchases separately from recurring event costs. Estimate a realistic number of ticket sales and apply the 85% organiser share. Compare that amount with the extra costs of adding the stream. Start with a pilot if demand is uncertain, rather than buying equipment on the assumption that every event will sell out.

